![]() There’s the balanced fighter-like shell I started with, but I’ll soon find a high stamina, low health rogue-style shell a high health, low stamina tank shell and a special attack-focused shell.Įach shell has an array of upgrades that you unlock by earning tar, an in-game currency collected when you kill enemies. Those shells - the bodies that you inhabit and control - act as classes. Instead, over the course of the first couple hours, you find four titular “shells.” You don’t level up, control an array of stats, nor do you choose a class. Mortal Shell is somehow an action RPG (like any soulslike game) with very few RPG elements. In Fallgrim Tower, further visions give me more clues about the locations of three more bodies in the area - other shells for my character to inhabit - and three more weapons to find. That goal is very vague, but it’s video game logic: the journey exists to justify the game more than to satisfy a story arc. I meet Sester Genessa, an enigmatic guide, who will help me with my goal of escaping this place. I find the landmarks and follow that vision to a place called Fallgrim Tower that will become my base of operations. When I reach the first branch in the path, I’m given a vision - glimpses of a goal. I start walking through a generic, hallway-like swamp that leads me forward toward … something. ![]() If you want curated lists of our favorite media, check out What to Play and What to Watch. ![]() When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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